Escalation - Mindflood

Brief Description

This is the escalation/expedition of the Serpentis Hideout complex. It is triggered by destroying the Serpentis Armory in the second pocket of the complex.


AF - Easy (TH/KI resists)


  • T1/T2 Salvage, Shadow Serpentis Copper Tags, Shadow/Guardian Charge S
  • Coreli-C Type Modules, Shadow Serpentis Modules

Not an extremely rewarding endeavour but you get up to 3 chances for a faction spawn and an overseer, which isn't bad either.

Detailed description

While fighting the last defenders of this hideout, you noticed three of their ships warp out and disappear from radar. Your navigational computer has had a few minutes now to mull over the data they left and has come up with a probable destination in case you want to chase them.

1st Step:

1st Pocket:


Group A: 4x [F]Serpentis, 3-4x[D]Serpentis, 0-1x [F++]Serpentis

2nd Pocket:


Far away, you can see the escapees, 3 Serpentis frigates, one of them is Eigur Erinn (an infamous pirate you're supposed to chase and eventually execute). Few seconds after you warp in the pocket, the trio disappears and the message inviting you to the next step shows up:

It seems like the weird sound once in a while coming from your left dashboard is not from the navigation computer after all, at least it seems to have calculated the whereabouts of these Serpentis frigates pretty accurately. Not accurately enough though, as they warp out as soon as you enter space. Luckily your instruments manage to come up with a best approximation for their next destination.

2nd Step:

1st Pocket:


Group A: 3x [F]Serpentis, 3x [D]Serpentis, 0-1x [F++]Serpentis

2nd Pocket:


Again, the trio lingers for a while in the distance and then disappears. A message pops up:

Again you warp in to far and the Serpentis ships slip away into space. Luckily they leave a predictable path.

3rd Step:

1st Pocket:


Group A: 3-4x [F+]Serpentis, 3-4x [D]Serpentis, 0-1x [F++]Serpentis

2nd Pocket:


This time only Eigur Erinn manages to escape, the 2 bodyguards stay behind and foolishly try to defend their retreating leader.

Group B: 2x [F]Serpentis

After you steamroll these two poor souls, the invitation to the 4th escalation step (the last one) appears:

While fighting the two ships you managed to catch up with, the third one got away. Your instruments give no clue as to where it was headed, but just before it vanished, you picked up a distress signal from it, containing this location…

4th Step:

Single Pocket:


Group A: 4x [F]Serpentis, 6x [D]Serpentis - destroying them spawns group B

Group B: 3x [F]Serpentis - destroying them finally calls in the boss

Group C: 1x [F*]Serpentis Eigur Erinn


Obviously the distress signal made it through to the intended recipients, this was quite a reception. In any case, there are a bit less drug runners in space after this encounter…

… and the universe is a bit safer … for a while (till the next Mindflood expedition). And remember, kids - drugs are bad, mmmmkay?



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