Brief Description
High-sec 3/10 DED Serpentis Complex with 4 pockets.
Difficulty
AF - Easy (TH/KI resists)
HAC - Very Easy (TH/KI, dual MAR2)
Allowed ships
DED 3/10 - max. cruiser class vessel
Rewards
- Shadow Serpentis modules, Coreli A-Type modules, Overseer Personal Effects (5th - 9th Tier), T2 Salvage, rarely Daredevil BPC
- Bounty ~1M ISK
Detailed description
1st Pocket (Entrance Pocket):
Group A: 4x [F]Serpentis
Group B: 4x [F]Serpentis
Group C: 6x [F]Serpentis
Group D: 1x [F]Serpentis
Accel. gates are synchronized with the NPCs, so kill 'em all. Supply Traffic Management contains a key unlocking the left gate leading to the easier Check-In Tunnel Pocket and 5th Tier OPE. Sometimes a Shadow Serpentis Module might be present.
2nd Pocket, Branch A (Check-In Tunnel):
The check-in tunnel contains warehouses and storages for equipment and drugs ready for categorization and registration. Incoming vessels are required to check in at the Staff Quarters before continuing to the main drug refinery and central warehouses.
Multiple groups, in total 17x [F]Serpentis
Again, the gate is synchronized with the baddies. Staff Quarters contains valuable items (incl. 6th Tier OPE).
2nd pocket, Branch B (Security Corridor):
The security corridor is the main defense barrier before continuing through the acceleration gate towards the main refinery and central warehouses. All guest passes and operation handling is made by the Chief of Security on duty.
This is the harder pocket accessible from the Entrance.
7 Groups (A - G) of 4x [F]Serpentis
Group H: 1x Serpentis Light Missile Battery
Group I: 1x[C*]Serpentis(Serpentis Chief of Security) - this sucker has 7th Tier Overseer's Personal Effects
3rd pocket (Central Warehouses):
The central pocket of the complex houses the drug refinery, narcotics storages and military supply warehouses. The headmaster of the drug refinery must clear all visitors before allowing entry to the acceleration gate towards the administration sector.
4 Groups (A-D) of 3x [F]Serpentis, 1x Serpenits Sentry Gun
Group E: 2x [F]Serpentis
Group F: 2x [F]Serpentis, 1x [C*]Serpentis (Serpentis Refinery Headmaster) - there's no school like the old school and unfortunately, this poor little fella ain't the real old school headmaster, so don't forget to loot his wreck for 8th Tier OPE.
4th Pocket (Supply Stronghold):
The final sector contains the Supply Stronghold which houses the administration staff for the entire complex. No further information is available.
Groups A-C: 3x[F]Serpentis 1xSerpentis sentry gun
Groups D-F: 4x[F]Serpentis
Group G: 6x[F]Serpentis
Group H: 2x[F]Serpentis, 1x[C*]Serpentis (Serpentis Supplystation Overseer)
Destroy the Serpentis Supply Stronghold to get to the juicy loot (9th Tier OPE, Shadow Serpentis and Coreli A-Type modules, rarely a Daredevil BPC).
Escalation
No Escalation.
Ran it again today. Same thing. 9th Tier OPE in the Serpentis Supply Stronghold, and nothing else.
Just the 9th Tier Overseers Personal Effects in the Serpentis Supply Stronghold. Nothing else.
got 4a types and a daredevil bpc
best luck ive had so far with high sec exploration
OPE only. No other loot :(
got 3 a-type items and some other meta 4 crap in last room
Stronghold dropped 9th overs. thats it this time
One of the gates is NOT synchronized with the NPC's. (The one closer to the overseer building.)
That gate can be activated by the key found in the overseer can, you don't have to kill any of the NPC's in the first room. You might want to keep the key as it won't disappear and is useable at any narcotic warehouse.
6th,7th,8th,9th OPE.
Couple of Shadow Serp Mods.
Comfortably done in a Retribution AF.
Got a Coreli A-type module and Daredevil BPC from the Stronghold. All the other drops were routine stuff.
Last room's a bit of a doozy if you're in an AS without a proper tank, but the loot is worth it. Got 2 A-type Modules in the last building, and a Shadow Serpentis item in an earlier room.