Serpentis Hideout

Brief Description

Very easy High-sec Serpentis Complex with 2 pockets and an escalation.


AF - Very easy (TH/KI resists)

Allowed ships

· Frigate
· Shuttle
· Rookie ship
· Assault Ship
· Heavy Assault Ship
· Destroyer
· Interdictor
· Covert Ops
· Interceptor
· Stealth Bomber
· Electronic Attack Ship


  • Depending on the faction spawn in the 2nd pocket: T2 Salvage, Shadow Serpentis Copper Tags, Shadow/Guardian Charge S, Shadow Serpentis Modules (very rare), LG Snake implant (very very rare)
  • Bounty ~200k ISK

Detailed description

1st Pocket:


Group A: 2x [F]Serpentis (warp-in aggro)
Group B: 1-2x [F]Serpentis (warp-in aggro)

After dispatching both groups, group C spawns.
Group C: 2-3x [F]Serpentis

Proximity to the accel. gate (under 10km) triggers group D.
Group D: 1-3x [F]Serpentis

2nd Pocket:


Group A: 1-2x [F]Serpentis (warp-in aggro, destroying them may trigger a faction spawn - Group B)

Group B: 1x [F++]Serpentis

After approx. 2 minutes from entering this pocket Group C spawns.
Group C: 2-3x [F]Serpentis

After another minute or so Group D spawns.
Group D: 1-2x [F+]Serpentis, 1-2x [C]Serpentis

Attacking the Serpentis Armory calls in the Group E.
Group E: 2-3x [F]Serpentis


Destroying the Serpentis Armory in the 2nd pocket might trigger the Mindflood escalation.


Asteroids in the 1st pocket: Veldspar 200k+
Asteroids in the 2nd pocket: Veldspar 350k+, Scordite 150k

Info on ships allowed inside complex supplied by Alwaysin


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