Brief Description
A low-sec Serpentis Complex with 2 pockets and an escalation, esentially a low-sec version of Serpentis Hideout.
Difficulty
AF - Easy (TH/KI resists)
HAC - Zombie Mode (TH/KI resists)
Allowed ships
· Frigate
· Cruiser
· Shuttle
· Rookie ship
· Assault Ship
· Heavy Assault Ship
· Battlecruiser
· Destroyer
· Command Ship
· Interdictor
· Covert Ops
· Interceptor
· Logistics
· Force Recon Ship
· Stealth Bomber
· Electronic Attack Ship
· Heavy Interdictor
· Combat Recon Ship
Rewards
- Bounty ~600k
Detailed description
1st Pocket:
Group A: 1x [F]Serpentis (warp-in aggro)
Group B: 2x [F]Serpentis (warp-in aggro)
Group C: 1x [C]Serpentis (ca. 140km away, warp-in aggro, triggers Group D)
Group D: 3x [F]Serpentis (140km from the accel. gate)
Proximity to the accel. gate (under 10km) triggers group E.
Group E: 2x [C]Serpentis
2nd Pocket:
Group A: 3x [F]Serpentis - might trigger commander spawn (1x [C++]Serpentis)
After approx. 2 minutes from entering this pocket Group B spawns.
Group B: 0-1x [F]Serpentis, 0-2x[F+]Serpentis, 1-2x [BC]Serpentis
After another minute or so Group C spawns.
Group C: 3-4x [F]Serpentis
Attacking the Serpentis Armory calls in the Group D.
Group D: 0-4x [F]Serpentis, 3-4x [D]Serpentis, 0-4x [C]Serpentis, 0-3x [BC]Serpentis (120km away)
Escalation
Destroying the Serpentis Armory might trigger an escalation called Guardian Angels Surveillance Squad.
Misc
Asteroids in the 1st pocket: Veldspar 200k+
Asteroids in the 2nd pocket: Veldspar 350k+, Scordite 150k
You can add T3 Criuser as ship which can go thru acc. gate.